Computer games were, at one time, unified. We didn’t even have the term “casual game” in 1993, let alone the idea that a first-person shooter (then an unnamed genre) could be considered a “hardcore title.” There were people who played computer games, and people who didn’t. People who got way into golf or Harpoon or hearts or text adventures — those were the “hardcore” players, in that they played their chosen field obsessively.
When Myst and the CD-ROM finally broached the mass market, this ecosystem was disrupted. Myst had, Robyn Miller makes clear, been designed to appeal to non-gamers. It sold to them. Enthusiast magazines like Computer Gaming World couldn’t set the taste for the industry anymore: there were millions buying games who didn’t read these magazines. An entirely new breed of player. In this situation, what could be more natural than concocting an us-and-them formula? In a very real way, it was already true.
The great narrative of Myst is that the “hardcore” game press and playerbase lambasted it when it launched. Disowned it. A slideshow, they called it. Abstruse, idiotic puzzles; pretty graphics and not much depth. “Critics and hardcore game players universally panned it as a slide-show that had little actual gameplay interaction”, claimed PC Gamer’s Michael Wolf in 2001.That same year, a columnist for Maximum PC recalled Myst as a “tedious code-breaking and switch-throwing mess”, and saw its then-new remake realMYST as “a pointed reminder of why the press dumped on the original so heavily when it came out.” | 曾几何时,电脑游戏是铁板一块。在 1991 年,我们甚至没有“休闲游戏”这个术语,更没有第一人称射击游戏(彼时尚为无名风格)配得上“硬核称号”的这种想法。以前只有玩电脑游戏和不玩电脑游戏的人。那些陷入高尔夫、捕鱼、红桃牌或文字冒险无法自拔的人——是“硬核”玩家,因其在自己选择的领域里玩得不亦乐乎。 当 Myst 和 CD-ROM 最终打开大众市场时,此生态系统已被破坏。罗宾-米勒 (Robyn Miller) 一针见血:Myst 是专门为吸引非游戏玩家而设计并买给他们的。诸如《电脑游戏世界》之类的游戏爱好者杂志再无法定义行业品味:数百万计不阅读这些杂志的人都在购买游戏。他们是完完全全的新生代玩家。在此情况下,还有什么比炮制一个我们-他们配方更自然的方法?以一种实打实的方式,它已然变得真真切切。 Myst 的非凡故事在于,当其发布时,“硬核”游戏出版社和玩家基地都不遗余力地抨击它,与它划清界限。他们称其为幻灯片;智力游戏艰涩弱智;图形漂亮而肤浅。“批评家和硬核游戏玩家无一例外地指责其为幻灯片,几乎没有实际游戏互动。”电脑游戏玩家迈克尔-沃尔夫 (Michael Wolf) 于 2001 年如此断定。同年,《电脑无极限》(Maximum PC) 专栏作家回忆 Myst 时称其为“代码支离破碎开关满天飞又臭又长的一团乱麻”,并将其当时的新版 realMYST 视作“一种刻意提醒,即,原版刚问世时出版社为何毫不留情地批评它”。 |