Computer games were, at one time, unified. We didn’t even have the term “casual game” in 1993, let alone the idea that a first-person shooter (then an unnamed genre) could be considered a “hardcore title.” There were people who played computer games, and people who didn’t. People who got way into golf or Harpoon or hearts or text adventures — those were the “hardcore” players, in that they played their chosen field obsessively.
When Myst and the CD-ROM finally broached the mass market, this ecosystem was disrupted. Myst had, Robyn Miller makes clear, been designed to appeal to non-gamers. It sold to them. Enthusiast magazines like Computer Gaming World couldn’t set the taste for the industry anymore: there were millions buying games who didn’t read these magazines. An entirely new breed of player. In this situation, what could be more natural than concocting an us-and-them formula? In a very real way, it was already true.
The great narrative of Myst is that the “hardcore” game press and playerbase lambasted it when it launched. Disowned it. A slideshow, they called it. Abstruse, idiotic puzzles; pretty graphics and not much depth. “Critics and hardcore game players universally panned it as a slide-show that had little actual gameplay interaction”, claimed PC Gamer’s Michael Wolf in 2001.That same year, a columnist for Maximum PC recalled Myst as a “tedious code-breaking and switch-throwing mess”, and saw its then-new remake realMYST as “a pointed reminder of why the press dumped on the original so heavily when it came out.” | 曾几何时,电脑游戏几乎都是大同小异。1993年,“休闲游戏”甚至都还没有面世,更何曾想当时连类别都不明确的第一人称射击类游戏有朝一日会成为“硬核游戏”。那时候电脑游戏玩家虽然不少,但不玩的人也比比皆是。那些沉迷于高尔夫、惊魂 (Harpoon)、红心大战、文字冒险游戏的人都能称作“硬核玩家”,因为他们都各自痴迷于自己的“心头好”。 当《神秘岛》(Myst) 和光驱横空出世,进入大众市场,游戏行业的原生态系统就被打乱了。罗宾·米勒 (Robyn Miller) 明确表示,《神秘岛》就是专为吸引那些不爱玩游戏的人而设计的。这款游戏果真开始大卖。从此以后,像《电脑游戏世界》这类狂热游戏迷杂志再也无法设定业界口味,因为数百万计的游戏玩家根本都不看这些杂志。一种全新的游戏玩家类型就此诞生了。在这种情况下,游戏玩家分裂成截然不同的派系不就再自然不过了吗?而事实上,这已然成为了现实。 真实的情况是,《神秘岛》发行时,根本不受“硬核”游戏媒体和铁杆玩家群体待见。大家都在抨击它,诟病其根本算不上游戏,甚至称之为“幻灯片”,里面充斥着深奥难懂的愚蠢谜题,空有精美的画面,却没什么深度。2001年,《电脑游戏玩家》的迈克尔·沃尔夫 (Michael Wolf) 就曾说过,“游戏评论家和硬核游戏玩家通常都把它看成是幻灯片,没有什么实质性的游戏交互”。同年,《无限个人电脑》杂志的一位专栏作家回忆道,“《神秘岛》就是一堆沉闷乏味的密码破译和关卡破解”,同时,他还指出,当年推出的全新版本《真神秘岛》 (realMYST) 更是明摆着提醒大众,“为什么原版上市后,媒体会对它进行如此猛烈地抨击”。 |